Publications


Showing entries 21 - 30 out of 255

Peschl, M. F., Roetzer, K., Bottaro, G., & Schönberg, A. (2021). Creating novel knowledge by cooperating with each other, the world, and the future. In J. Fritz, & N. Tomaschek (Eds.), Konnektivität: Über die Zusammenarbeit in der virtuellen Welt. University – Society – Industry (1 ed., pp. 157-176). Waxmann Verlag.


Rütgen, M., Pfabigan, D., Tik, M., Kraus, C., Pletti, C., Sladky, R., Klöbl, M., Woletz, M., Vanicek, T., Windischberger, C., Lanzenberger, R., & Lamm, C. (2021). Detached empathic experience of others’ pain in remitted states of depression – An fMRI study. NeuroImage: Clinical, 31, [102699]. doi.org/10.1016/j.nicl.2021.102699


Bottaro, G., Roetzer, K., Schönberg, A., & Peschl, M. F. (2021). Lessons learned from Covid-19: How to design virtual enabling spaces for innovation teams. In J. Fritz, & N. Tomaschek (Eds.), Konnektivität: Über die Zusammenarbeit in der virtuellen Welt. University – Society – Industry (1 ed., pp. 213-230). Waxmann Verlag. University - Society - Industry: Beiträge zum lebensbegleitenden Lernen und Wissenstransfer Vol. 10


Eder, S. J., Steyrl, D., Stefanczyk, M. M., Pieniak, M., Molina, J. M., Pešout, O., Binter, J., Smela, P., Scharnowski, F., & Nicholson, A. A. (2021). Predicting fear and perceived health during the COVID-19 pandemic using machine learning: A cross-national longitudinal study. PLoS ONE, 16(3), [e0247997]. doi.org/10.1371/journal.pone.0247997


Hristova, D., Jovicic, S., Göbl, B., & Slunecko, T. (2021). The Social Media Game: How Gamification Shapes Our Social Media Engagement. In R. Dillon (Ed.), The Digital Gaming Handbook (pp. 63-94). CRC Press Taylor & Francis Group.


Showing entries 21 - 30 out of 255